Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Greater Communal Spell Immunity

Edit Page Content

The warded creatures are immune to the effects of one specified spell for every four levels you have. The spells must be of 8th level or lower. The warded creatures effectively have unbeatable spell Resistance regarding the specified spell or spells. Naturally, that Immunity doesn't protect the creatures from spells for which spell Resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate Spell-Like Abilities of creatures. It does not protect against supernatural or Extraordinary Abilities, such as breath Weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A Creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

Attributes

Casting Time
1 standard action
Components
V, S, DF
Duration
10 min./level (divide the duration among the creatures in 10-minute intervals among the creatures touched)
Level
Cleric 9
Range
Touch
Saving Throw
Will negates (harmless)
School
Abjuration
Spell Resistance
Yes (Harmless)
Target
Creatures touched
Advertisement Create a free account